Perseverance: Co-op Puzzle Game

I went to the ‘House of Games’ game jam this weekend and ended up creating something pretty interesting with some pretty talented people there. We decided on a genre of games that I think is somehow one of the least common and yet easiest to make something interesting: the multiplayer puzzle game.   Our game […]

Real Crime in Virtual Worlds

What are the stories of the every day world that most interest us? Turning on the TV we can see it on the news: car chases, pursuits, shootouts, crime and punishment, justice served or not. It strikes me how little events like these affect the lives of their onlookers, and how that contrasts to the […]

Permanent Record

The paradox of online worlds I’ve been playing a board game called Risk Legacy, the latest incarnation of the classic board game, and it features a surprising take on the role of permanence in games. Over multiple playthroughs the rules and board will actually permanently change based on what happens in each game. Winning the […]

On Technology, Games, and Opportunity

    We live in a world where a vast number of people walk around with what would previously have been considered supercomputers in their pocket. Each of these enormously powerful machines remains in high-bandwidth connection with every other connected machine in the world. Clearly we have arrived in the future. What are we doing […]